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Some folks have asked if this piece is an official promotional animation for Rayman Legends ... the short answer, is yes. It was part of their online marketing campaign to hire an animator to create a video geared towards the online community. That said, I didn't work directly with Ubisoft (though I had plenty of interaction with their marketing department as well as a rep for Michele (the creator of Rayman).
Unlike most parodies we do online, I didn't have complete creative control of this project. There were several hoops to jump through, the biggest ones (unfortunately) happening hours before the intended upload. They approached me for my personal spin, they accepted my concept and script, but ultimately when you deal with folks who don't live and breathe online content, there's a gap in the understanding process that can only be bridged by compromise.
This is the second commission I had (the first being the Splinter Cell piece), and I don't anticipate taking on another one of these for a little while (who knows lol). The pressure is huge. I'm pretty sure I now have a permanent eye twitch. It's just not about delivering a product that BOTH the audience AND the client are happy with, but more importantly (to me) was making sure my team (my friends) were getting taken care of.
The work is intense, and the pay is fine, but due to the amount, it takes much longer to reach our hands, and in the future I'm not even going to look at a contract unless there's a downpayment.
Stress and drama aside, I'm extremely proud of the finished project, and am honored and humbled to have had a chance to work with such talented friends. Hernan, Shadman, and Jon Babb ... seriously, amazing. Cory, Nevarky, Grim from the Splinter Cell project ... just so many awesome hard-working talented friends... I couldn't have done it without them.
Long live Newgrounds.