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RicePirate

75 Game Reviews

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More to come?

This 3D engine seems so smooth and versatile ... now that you've built it, do you have plans for a line-up of games?

Fucking amazing work.

Xplored responds:

Yeah... fucking amazing new 3D games under development!
Thaaaanks!

What am I missing!!!!!

Amazing artist. Awesome Coder. Fun premise/idea! But I'm not finding this very fun... :( Seriously ... what am I doing wrong... I wanna love! :'(

Love the app... so how can I refuse

Before I go to bed, app store update fer shizzle :D weeeeeeeeeeee

Appreciate the story-telling

Or at least the license you give the "player" to figure it out. But there were so many wonderful references ... the body "accompanying him" through the woods, the "destruction of her memory" with the shovel while killing the "investigator" or "lover/friend" (not sure), and the subtle glow of the police lights in the distance.

It was also nice to see that I didn't have to shoot myself, and that there were options.

Love the style of it for sure.

I was born in December ...

Maybe that's why I love this series so much ... oh wait ... no.

It's just awesome.

Not my cup of tea... and yet...

I honestly thought it was really well done. Considering all the slapped together madness flashes ... this really stands out. Not only in the animation, but the thought behind it. It wasn't one of those "random click everywhere" point and clicks ... there was a cool logic behind it.

If the rest is anything like this demo ... I think you've got a very good game on your hands.

Add some "side-quest" stuff, some red-herrings, and medals if you can, and you've got gold. :)

Shard-Head responds:

thank you, that really means something to me hearing another person say that

Good :)

Not as animated and as exciting as "Rebecca whack" ... certainly not as complex as "Toss the turtle" ... thought the gun idea is always helpful.

All that said, I'm happy to see Bieber take a hit, and launch games are always fun :) like long distance Pachinko.

Beat by the beat...

... the only remotely entertaining about this game was the beatboxing, and even that almost gave me a seizure about 2 minutes into the game. In fact, while I write this comment, I'm painfully curious why you choose to ignore implementing a "mute" function.

Great start...

Dune Rocket launchers are too hard ... :(

gsoratorio responds:

Thank you RicePirate, it indeed is a start, the next works will be steps above.

I am afraid...

It's interesting... at first, I found the "indie-game-introspectives" a bit cliche, and almost comically predictable ... but after you spend a good 15 minutes pushing through the world, you kinda get attached to that little blue dude... at which point, the phrases have a little more impact.

overall very nice work :)

thanks to Ninjoco for the awesome avatar!!!!

Mick Lauer @RicePirate

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GD, WD, VO, and BS

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Joined on 6/7/10

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