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RicePirate
thanks to Ninjoco for the awesome avatar!!!!

Mick Lauer @RicePirate

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Opinion Poll : Art vs Script

Posted by RicePirate - February 18th, 2011


LATEST SUBMISSIONS
Nerds can never love . Always a huge pleasure to work with Ockeroid.
MvC3: She-Hulk . A quick tribute to Tom's Hulk animation.
Newgrounds Worm . Was honored to work with BoM as well as all the amazing artists in the collab.

Lots of voicing stuff in the pipeline, just have to catch up on work stuff.

NYC meetup . If you're going, I'll be out on Friday night :D

Lots of other projects I'm getting to when I have the time ...

OPINION POLL : ART vs SCRIPT
If you had to choose one or the other, which do you feel is more important (or makes a bigger impact), art or script? Just curious what folks think.

Opinion Poll : Art vs Script


Comments

Haha nice work on your she hulk submission it was pretty funny.

As for your opinion poll, art isn't as important in a comedy skit as it is in say a dramatic piece. So really the script defines how loose you can be with the art

Lol, thanks :)

Good script = loose. I'll remember that ;)

See ya in the city.

The value of art goes down with how comical a series is.
However even in a comedy I think script is VERY important!
If the joke sucks, IT SUCKS! No matter how pretty the art is, the entire point of the video isn't there.

So my answer to the poll is writing.

Yeah, it's interesting... I didn't even think of "delivery" until your answer.... as in, even a mildly funny joke, if delivered right could be awesome. Likewise with poor delivery...

Aww, you know I love you, bro!

Enjoy the NY meet up, man! They fucking rock. You'll have to have an extra drink for me since I can't be there to drink it myself

I love good art, but script all the way.
It's the funny jokes and good stories and ideas that we remember and that make us want to show other people. As animators we have to remember that not everyone gets as excited by our craft as we do.

And I think I'd rather have someone be touched by a story idea than think "That looked amazing! But what was the point?"

YAR <3

Art can make up for script, but lack of good script kills an animation entirely.

I'm seeing a theme

I don't think it's so black and white. Coming from a comedy perspective, I've had it where the script lacked and I killed it with funny art, and conversely I've had it where the script was really good so the art didn't really matter.

If we're talking about stories, I think that script is really key... but you aren't going to sell something as effectively with crayon drawings unless that was the intention. And by sell I mean affect someone. Tone is important, pacing is important, I mean... it's movie-making for a reason. If you didn't want to focus on art in animation then you should just write a book or an editorial.

I totally agree that it's not black and white. It was one of those, "if you HAD to choose" ... just to focus opinions on one or the other.

Love your last statement :)

Good art plays a good part, but with a crappy script, it all backfires. Trust me, I know. :/

lollers

In many cases
Script > Graphics
<a href="http://www.newgrounds.com/portal/view/555812">http://www.newgrounds.com/portal/view /555812</a>

Word

Art is always what draws me in at first, but the script is what keeps me there for more than ten seconds. The two really need to work together, but if forced to choose I think script is more important to me. I'm more likely to watch a great story with iffy artwork than vice versa.

The pattern has no been established :) thanks

OH SNAP! :D

DAMN RIGHT

I prefere good artwork over a script. Of course you need a decent script as well, but art is where it's at :D.

*not cus I can't think up scripts...>_>....not at all*

Interesting :) I guess it's not all one sided (in terms of my hypothetical, one-or-the-other)

Script, of course.

You're certainly in the majority.

I'm going to have to say script. If the art is good, but the story can't keep me engaged, I'm too bored to enjoy the art. The script is what engages me the most.

Interesting... in terms of being engaged, I feel like there are phases ... like an awesome animated intro would engage me more I think ... however the script is what would keep me engaged ... oh look, i broke my own hypothetical. fail.

I think it's important to keep a solid balance of both, but I'd learn towards the side of scripting a smidge more than the art. I say that because I feel like when there's too much emphasis put on the visuals, the story is non-existent. However, that's coming from the perspective of a guy who's NOT impressed or gives a crap about "how good the special effects are" in movies...-still- haven't watched James Cameron's Avatar.

James Cameron is great at telling stories we're all too familiar with. That said, I believe sticking to the mold and still making it fun is a wonderful skill. I suggest you see it, though ... on a small screen, I don't know how impressive it would be. A lot of it was like cinematics from Final Fantasy.

I'd say the mix is important (if you have to set priorities that is).

AYe, the mix is always important.

i love my art, but where animation is concerned you desperately need a decent script.

we love your art too. And when you couple your art with fun scripts ... it's spotless. Your Iron Vid was beautiful, simple (in terms of poses and such), but so fast and furiously funny. Serious gold.

p.s. i love your she hulk voice.

My inner woman couldn't be held back.

In comedy, a good script is important if the joke comes from the dialogue, which seems to be what people think of when they think comedy. But of course that would make sense, because if you're using that kind of format then you've already made sure the words are taking the lead.
If you were going to make a story which was told by visuals however, then graphics are more important. I didn't write the Pigpen, I drew it. It's all delivered with visuals. Facial expressions, body language, stuff like that. People think that visually entertaining animation comes from trying to be like John Kricfalusi and just making everything over-the-top and wacky. You know, which is fine, but I personally think a mix of extreme and subtle bring things to life more.
Of course there's a difference between a script and a storyline. If you're asking which is more important out of a storyline and art, then well that's silly. Good books don't need artwork and good artwork doesn't need to tell a story. When it comes to animation, there's great animations with no effort in the art, and there's great animations where story has been abandoned for the sake of a visual feast (Catoblepas's stuff is a good example).
So the trick is, if the story or joke or whatever is verbal, then you focus on getting the words right, dummy. If the story is based on actions, then you focus on the visuals. If the story is delivered by both, then both need to be good.

JohnnyUtah's jokes usually rely more on the writing, but he makes the visuals good anyway because HE'S A HOT GUY. It just lends it more and gives it multiple levels of humour. In his Iron Man thing, the words made it funny, but subtlety in the visuals made it funnier than everyone elses. Iron Man's greasy looks, sitting in the chair with the wine and the bare legs, the dead girl licking her lips, and him holding the shovel when he says he's into dead girls. It made it so much funnier.
In fact, when I think of Flashes I've seen on here, I like a mixture of both, but the ones that I come back to and watch again and again are the one's where the visuals lend a hand in creating a setting. Creating a verbal comedy is fine, but most of those here seem to have blue sky and green grass and fluffy clouds, and the people will be two men in plain t-shirts and identical heads. You don't need to be a master artist to inject some atmosphere into it.

(I'm still going)
David Firth for example isn't the best at drawing things, but he can do comedy with hints of horror or horror with hints of comedy, and he manages to have these multiple angles by making both the words and the art both pull their weight. You don't have to frame-by-frame like a God, you just need some original characters and some distinctive qualities. Or at least some colour-scheming. All it takes is some damn colour scheming.

AND ANOTHER THING,

I'm on the edge of my SEAT !!!! :P Thanks for the thorough reply :D

even with a bad script, you just need to add a half naked babe, to make the piece good.
Just ask hollywood producers.
"Damn this script sucks," "well just get jessica alba in it half naked and drenched with blood" "you know that would work" sigh

Boobs drenched in blood ... I'm taking notes.

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